About Hydra
Dools
Dolls Sytem:
- The doll system allows you to increase the character's characteristics. It's in the general menu
- Receiving, synthesizing, strengthening and collecting dolls is common to all characters on the account
- The dolls are divided by rank:
- Mythical
- Legendary
- Heroic
- Rare
- Exceptional
- Improved
- Regular
- If a character has dolls of different ranks with the same name, only the effect from the highest rank doll is applied
Methods of obtaining:
- Game of Beroa
- Free Game in Beroa (extraction through the event, which will be available from the start of the server)
- Mass distributions
- Drop from Bosses (coming soon)
Summoning dolls:
- If you use a doll summoning coupon in the event, the doll summoning window opens
- Click on the map or use the button , to summon a doll
Auto Summon:
- You can use auto-summon to spend all the coupons in your inventory in 1 click. To do this, click on the button , which appears after the first call of the doll
Story:
- You can see the history of summoning dolls by clicking on the button
- After the call window is closed, the history will be reset
Synthesis of dolls:
- Synthesis allows you to get a doll of a higher rank with a certain probability
- For synthesis you need 4 dolls of the same rank
- For each synthesis attempt you need to pay a small amount of Adena
Collection of dolls:
- All summoned dolls are automatically collected into a collection, which provide additional bonuses to the character's characteristics
- If, after summoning a doll, a new collection has been collected, you will see a system notification on the screen
General information about ordinary dolls:
- Dolls are special items that provide various positive effects while they are in the character’s inventory
- Dolls are temporary and permanent
Synthesis:
- Only dolls of the same type and level can be synthesized
- For synthesis, two dolls of the same level are required. For example, Ant Queen Doll Lv. 1 + Ant Queen Doll Lv. 1 = Ant Queen Doll Lv. 2
- You cannot synthesize dolls of different levels
- If the synthesis is successful, you will receive a doll of a higher level
- If the synthesis fails, one of the dolls will be destroyed, but the second will be saved and can be used again in the synthesis
Cell 1 | Cell 2 | Chance |
Quantity
|
Success | Failure |
Core Doll (Level 1) |
Core Doll (Level 1) |
55% | 2 |
Core Doll (Lv. 2) |
Core Doll (Level 1) |
Core Doll (Lv. 2) |
Core Doll (Lv. 2) |
35% | 3 |
Core Doll (Lv. 3) |
Core Doll (Lv. 2) |
Core Doll (Lv. 3) |
Core Doll (Lv. 3) | 50% | 3 |
Core Doll (Lv. 4) |
Core Doll (Lv. 3) |
Core Doll (Lv. 4) |
Core Doll (Lv. 4) |
40% | 4 |
Core Doll (Lv. 5) |
Core Doll (Lv. 4) |
Core Doll (Lv. 5) |
Core Doll (Lv. 5) |
30% | 6 |
Core Doll (Lv. 6) |
Core Doll (Lv. 5) |
Item | Passive skill |
Baium's doll (Lv. 1) | Skill cooldown time -1%, P. Def. +2%, M.Def. +1% |
Baium doll (Lv. 2) | Skill cooldown time -2%, P. Def. +5%, M.Def. +3% |
Baium doll (Lv. 3) | Skill cooldown time -4%, P. Def. +10%, M.Def. +5% |
Baium doll (Lv. 4) | Skill cooldown time -5.5%, P. Def. +11%, M.Def. +5.5% |
Baium doll (Lv. 5) | Skill cooldown time -6%, P. Def. +12%, M.Def. +6% |
Baium doll (Lv. 6) | Skill cooldown time -6.5%, P. Def. +13%, M.Def. +6.5% |
Item | Passive skill |
Queen Doll Ants (Lv. 1) | P. Atk. +3%, P.Crit.Atk Strength +2%, Max. HP/MP +2% |
Queen Doll Ants (Lv. 2) | P. Atk. +6%, P.Crit.Atk Strength +4%, Max. HP/MP +4.5% |
Queen Doll Ants (Lv. 3) | P. Atk. +10%, P.Crit.Atk Strength +7%, Max. HP/MP +7.5% |
Queen Doll Ants (Lv. 4) | P. Atk. +11%, P.Crit.Atk Strength +8%, Max. HP/MP +8% |
Queen Doll Ants (Lv. 5) | P. Atk. +13%, P.Crit.Atk Strength +9%, Max. HP/MP +8.5% |
Queen Doll Ants (Lv. 6) | P. Atk. +15%, P.Crit.Atk Strength +10%, Max. HP/MP +9% |
Item | Passive skill |
Orfen Doll (Lv. 1) | Mag.Atk. +3%, Crit.Atk./Mag.Skill Power +2%, Max. HP/MP +2% |
Orfen doll (Lv. 2) | Mag.Atk. +12%, Critical Atk./Mag. Power +4%, Max. HP/MP +4.5% |
Orfen doll (Lv. 3) | Mag.Atk. +20%, Critical Atk./Mag. Power +7%, Max. HP/MP +7.5% |
Orfen doll (Lv. 4) | Mag.Atk. +23%, Critical Atk./Mag. Power +8%, Max. HP/MP +8% |
Orfen doll (Lv. 5) | Mag.Atk. +25%, Critical Atk./Mag. Power +9%, Max. HP/MP +8.5% |
Orfen doll (Lv. 6) | Mag.Atk. +27%, Critical Atk./Mag. Power +10%, Max. HP/MP +9% |
Item | Passive skill |
Core Doll (Lv. 1) | STR +1, INT+1, CON +1, MEN+1, DEX+1, WIT+1 |
Core Doll (Lv. 2) | STR +2, INT+2, CON +2, MEN+2, DEX+2, WIT+2, CHA+2 |
Core Doll (Lv. 3) | STR +3, INT+3, CON +3, MEN+3, DEX+3, WIT+3, CHA+3 |
Core Doll (Lv. 4) | STR +3, INT+3, CON +3, MEN+3, DEX+4, WIT+4, CHA+3 |
Core Doll (Lv. 5) | STR +3, INT+3, CON +4, MEN+4, DEX+4, WIT+4, CHA+3 |
Core Doll (Lv. 6) | STR +4, INT+4, CON +4, MEN+4, DEX+4, WIT+4, CHA+4 |
Item | Passive skill |
Zaken Doll (Lv. 1) |
Elemental attack +20 Combat Attack and Magic Power +1% Inflicts bleeding on the enemy: removes 0.7% HP every second Action time: 30 seconds |
Zaken doll (Lv. 2) |
Elemental attack +35 Combat Attack and Magic Power +1.5% Inflicts bleeding on the enemy: removes 0.7% HP every second Action time: 30 seconds |
Zaken doll (Lv. 3) |
Elemental attack +50 Combat Attack and Magic Power +2% Inflicts bleeding on the enemy: removes 0.9% HP every second Action time: 30 seconds |
Zaken doll (Lv. 4) |
Elemental attack +60 Combat Attack and Magic Power +2.25% Inflicts bleeding on the enemy: removes 1.2% HP every second Action time: 30 seconds |
Zaken doll (Lv. 5) |
Elemental attack +70 Combat Attack and Magic Power +2.5% Inflicts bleeding on the enemy: removes 1.2% HP every second Action time: 30 seconds |
Zaken doll (Lv. 6) |
Elemental attack +75 Combat Attack and Magic Power +3% Inflicts bleeding on the enemy: removes 1.2% HP every second Action time: 30 seconds |
Item | Passive skill |
Frinteza's Doll (Lv. 1) |
Mafra effect +1% Damage taken -1% Defense in PVP +0.5% Every 60 seconds, when taking damage, resets the target of the attacking enemy |
Frintezza doll (Lv. 2) |
Mafra effect +2% Damage taken -2% Defense in PVP +1% Every 50 seconds when taking damage, resets the target of the attacking enemy |
Frintezza doll (Lv. 3) |
Mafra effect +1% Damage taken -1% Defense in PVP +0.5% Every 60 seconds, when taking damage, resets the target of the attacking enemy |
Frintezza doll (Lv. 4) |
Mafra effect +4% Damage taken -4% Defense in PVP +2% Every 30 seconds, when taking damage, resets the target of the attacking enemy |
Frintezza doll (Lv. 5) |
Mafra effect +4.5% Damage taken -4.5% Defense in PVP +2.2% Every 30 seconds, when taking damage, resets the target of the attacking enemy |
Frintezza doll (Lv. 6) |
Mafra effect +5% Damage taken -5% Defense in PVP +2.5% Every 30 seconds, when taking damage, resets the target of the attacking enemy |
Item | Passive skill |
Octavis Doll (Lvl. 1) |
Soul and Spirit Charge Damage +1% Chance P. and Mag. Crit Atk. +1% We reduce the received Crit. Damage by 0.5% |
Octavis Doll (Lvl. 2) |
Soul and Spirit Charge Damage +2% Chance P. and Mag. Crit Atk. +2% We reduce the received Crit. Damage by 1% |
Octavis Doll (Lvl. 3) |
Soul and Spirit Charge Damage +4% Chance P. and Mag. Crit Atk. +4% We reduce the received Crit. Damage by 2% |
Octavis Doll (Lvl. 4) |
Soul and Spirit Charge Damage +6% Chance P. and Mag. Crit Atk. +6% We reduce the received Crit. Damage by 3% |
Octavis Doll (Lvl. 5) |
Soul and Spirit Charge Damage +9% Chance P. and Mag. Crit Atk. +9% We reduce the received Crit. Damage by 4.5% |
Octavis Doll (Lvl. 6) |
Soul and Spirit Charge Damage +12% Chance P. and Mag. Crit Atk. +12% We reduce the received Crit. Damage by 6% |