About Hydra
Homunculus
Homunculus — special creatures that give the character additional bonuses
The character can create a homunculus using the homunculus interface
The Homunculus interface can be opened using the corresponding “Homunculus” item. in the general menu or on the sidebar with the
Interface of the "Homunculus" system divided into 2 tabs: «Creation» and “Cradle of Time”:
- In the “Creation” tab HP, SP, VP of the character are displayed. The “Summon” button, which starts the creation of a homunculus, as well as a scale of Blood (HP), Tears (VP), Soul (SS) and Waiting (time)
- On the “Management” tab displays the number of enhancement points, the character's Homunculi, the characteristics and skills of the Homunculi, their appearance, as well as the enhancement button for connecting skills, selecting the Homunculus to receive effects, the destruction button
- On the “Cradle of Time” tab you can create a homunculus instantly, without waiting and requiring HP/VP/SP
- Homunculi are divided into 3 quality ranks, each of which can be developed up to level 5
- Depending on the rank, the homunculus is displayed in a window with a gray/green/red background, as well as a corresponding inscription in the list of homunculi and above the image of the selected homunculus
- There are 15 homunculi in total, 3 ranks for each type of homunculi
Creation of the Homunculus:
- To start creating a Homunculus, click the “Create” button. on the "Management" tab in the Homunculus system interface
- To start creating you will need 5,000,000,000 Adena
- For further creation you need to fill out 4 scales:
- Blood (HP scale) - the character sacrifices his health, you need to invest 10,000 HP 100 times.
- Tears (VP scale) - the character donates his points to Energy (a whole bar will be spent), you need to invest 35,000 points 5 times (5 energy bars)< br>
- Spirit (SP scale) - the character donates his Sp points, you need to invest 5,000,000,000 Sp 10 times.
- Time - to fill the scale you must wait 24 hours from the moment of creation, time will tick even if the character is offline
- Only one homunculus can be created at a time
- If all of the above actions are completed, the “Summon” button becomes available again, by clicking on which the character will randomly receive one of the 15 available homunculi
- After creating a homunculus, it appears in the list of homunculi on the “Management” tab. marked "NEW"
It is also possible to instantly create a homunculus in the “Cradle of Time” tab
Evolution of the Homunculus:
- The homunculus can be developed by earning points ("Management" tab)
- All Homunculi can be developed to level 5
- All Homunculi can only develop within the limits of their rank; they cannot be changed to a higher rank (we advise you not to waste points on gray homunculi)
- As the Homunculus develops and levels up, its characteristics increase
- Each homunculus has its own basic ability when created
- As the level increases, the number of Homunculus abilities increases
- For the effects of the Homunculus to affect the character, you must select the desired Homunculus from the general list and “Establish a Connection”
- The homunculus can also be destroyed ("Management" tab)
- A homunculus bonded to a character cannot be destroyed, you must first break the bond to destroy it
Changing Homunculus:
- Added command for exchanging Homunculus (Churing and Ari)
- To exchange, you need to create a connection with the desired homunculus and enter the .ex_homun command in the chat.
- The level of the homunculus is preserved, as well as the connection (the characteristics will be replaced in accordance with the new homunculus)
Connection with Homunculus:
- To establish a connection with the desired Homunculus, you need to click on the “Establish connection” button in the “Control” tab, after which the Homunculus’ ability will begin to affect the character
- The selected Homunculus in the general list and in the window on the right has a red heart, indicating that the connection with the homunculus has been established
- Each homunculus has its own special abilities
- There are 3 skill levels, and the higher the level, the stronger the effect of the Homunculus' abilities
- To develop the Homunculus and increase the level of skill transfer, reinforcement points are needed, which can be obtained while hunting monsters when the character has energy
- Using the homunculus interface, you can see the number of available points and get them by clicking on the “+” button. after the inscription “Improvement Points” at the top of the “Management” tab
- To get Improvement Points you need to kill monsters, to get one Improvement Point you need to kill 500 monsters (for which the character receives Experience Points), you can get up to 5 Improvement Points per day
- You can also sacrifice Energy points (1 Energy bar will be spent), you need to sacrifice 2 Energy bars to get 1 Improvement Point
- To receive points, you must click on the corresponding “Get Points” button
- The score for the opportunity to earn points and the number of available resets is reset daily at 6:30
- The count of monsters killed during a hunt and the number of filled VP bars are not reset
- In addition to the 5 base upgrade points before the daily reset, you can get additional points by using Elixir of Homunculus items to reset , maximum 10 times a day
To strengthen the connection, a special mini-game is used in which the character and the Homunculus must guess the number. To strengthen the connection, you need to click the “Strengthen” button. in the “Strengthen connections” window, and then select the desired skill and press the “Knock-knock” button
- The effects of the ability increase when the connection is strengthened
- One attempt requires 1 gain point and 2,000,000,000 SP
- It is impossible to influence the outcome of the game
- The rules for getting a draw are as follows:
Conditions:
|
Received connection level: |
If neither the character nor the Homunculus guesses the number that the system guessed | Level 1 |
If a character or homunculus guesses the number guessed by the system | Level 2 |
If both the character and the homunculus guess the number that the system guessed | Level 3 |
- Repeated attempts can be made until the 3rd connection level is reached
- All connections can be upgraded to level 3
- For each skill, the connection is strengthened separately; to strengthen the connection, you need to select the required skill
Connection with the Homunculus
There are 3 types of homunculi: Normal, Expert (Water) and High-quality (Lightbringer):
Basic characteristics:
Item drop +3%
Damage in PVE +3%
P.Atk. +1%
Mag.Atk. +2%
Regular Chuchu:
- Chuchu Lv. 1 - Communication Lv. 1 = Spoil +1%
- Chuchu Lv. 1 - Communication Lv. 2 = Spoil +2%
- Chuchu Lv. 1 - Communication Lv. 3 = Spoil +3%
- Chuchu Lv. 2 - Communication level. 1 = Adena Drop +1%
- Chuchu Lv. 2 - Communication level. 2 = Adena Drop +2%
- Chuchu Lv. 2 - Communication level. 3 = Adena Drop +3%
- Chuchu Lv. 3 - Communication lvl. 1 = Item drop +1%
- Chuchu Lv. 3 - Communication lvl. 2 = Item drop +2%
- Chuchu Lv. 3 - Communication lvl. 3 = Item drop +3%
- Chuchu Lv. 4 - Communication level. 1 = Damage in PVE +1%
- Chuchu Lv. 4 - Communication level. 2 = Damage in PVE +1%
- Chuchu Lv. 4 - Communication level. 3 = Damage in PVE +1%
- Chuchu Lv. 5 - Communication level. 1 = Drop +1%
- Chuchu Lv. 5 - Communication level. 2 = Drop +2%
- Chuchu Lv. 5 - Communication level. 3 = Drop +3%
Basic characteristics:
Item drop +5%
Damage in PVE +5%
P.Atk. +2%
Mag.Atk. +4%
Water Chuchu:
- Chuchu Lv. 1 - Communication Lv. 1 = Spoil +2%
- Chuchu Lv. 1 - Communication Lv. 2 = Spoil +3%
- Chuchu Lv. 1 - Communication Lv. 3 = Spoil +4%
- Chuchu Lv. 2 - Communication level. 1 = Adena Drop +2%
- Chuchu Lv. 2 - Communication level. 2 = Adena Drop +3%
- Chuchu Lv. 2 - Communication level. 3 = Adena Drop +4%
- Chuchu Lv. 3 - Communication lvl. 1 = Item drop +2%
- Chuchu Lv. 3 - Communication level. 2 = Item drop +3%
- Chuchu Lv. 3 - Communication lvl. 3 = Item drop +4%
- Chuchu Lv. 4 - Communication level. 1 = Damage in PVE +2%
- Chuchu Lv. 4 - Communication level. 2 = Damage in PVE +3%
- Chuchu Lv. 4 - Communication level. 3 = PVE Damage +4%
- Chuchu Lv. 5 - Communication level. 1 = Drop +2%
- Chuchu Lv. 5 - Communication level. 2 = Drop +3%
- Chuchu Lv. 5 - Communication level. 3 = Drop +4%
Basic characteristics:
Item drop +10%
Damage in PVE +8%
P.Atk. +3%
Mag.Atk. +6%
Lightbringer Chuchu:
- Chuchu Lv. 1 - Communication Lv. 1 = Spoil +3%
- Chuchu Lv. 1 - Communication Lv. 2 = Spoil +6%
- Chuchu Lv. 1 - Communication Lv. 3 = Spoil +8%
- Chuchu Lv. 2 - Communication level. 1 = Adena Drop +3%
- Chuchu Lv. 2 - Communication level. 2 = Adena Drop +5%
- Chuchu Lv. 2 - Communication level. 3 = Adena Drop +8%
- Chuchu Lv. 3 - Communication lvl. 1 = Item drop +3%
- Chuchu Lv. 3 - Communication lvl. 2 = Item drop +5%
- Chuchu Lv. 3 - Communication lvl. 3 = Item drop +8%
- Chuchu Lv. 4 - Communication level. 1 = Damage in PVE +3%
- Chuchu Lv. 4 - Communication level. 2 = Damage in PVE +5%
- Chuchu Lv. 4 - Communication level. 3 = PVE Damage +8%
- Chuchu Lv. 5 - Communication level. 1 = Drop +3%
- Chuchu Lv. 5 - Communication level. 2 = Drop +5%
- Chuchu Lv. 5 - Communication level. 3 = Drop +8%
Basic characteristics:
Damage in PVE +5%Def. in PVE +5%
HP +1%
Normal Tana:
- Tana Lv. 1 - Communication Lv. 1 = Damage in PVE +1%
- Tana Lv. 1 - Communication Lv. 2 = Damage in PVE +2%
- Tana Lv. 1 - Communication Lv. 3 = PVE Damage +3%
- Tana Lv. 2 - Communication level. 1 = Protect in PVE +1%
- Tana Lv. 2 - Communication level. 2 = Def. in PVE +2%
- Tana Lv. 2 - Communication level. 3 = Def. in PVE +3%
- Tana Lv. 3 - Communication lvl. 1 = Elemental Attack +10
- Tana Lv. 3 - Communication lvl. 2 = Elemental Attack +15
- Tana Lv. 3 - Communication lvl. 3 = Elemental Attack +20
- Tana Lv. 4 - Communication level. 1 = P. Atk. +1%/ M.Atk. +2%
- Tana Lv. 4 - Communication level. 2 = P. Atk. +1.5%/ M.Atk. +3%
- Tana Lv. 4 - Communication level. 3 = P. Atk. +2%/ M.Atk. +4%
- Tana Lv. 5 - Communication level. 1 = Max. HP/CP/MP +1%
- Tana Lv. 5 - Communication level. 2 = Max. HP/CP/MP +2%
- Tana Lv. 5 - Communication level. 3 = Max. HP/CP/MP +3%
Basic characteristics:
Damage in PVE +7%
Def. in PVE +7%
HP +2%
Water Tana:
- Tana Lv. 1 - Communication Lv. 1 = Damage in PVE +2%
- Tana Lv. 1 - Communication Lv. 2 = Damage in PVE +3%
- Tana Lv. 1 - Communication Lv. 3 = PVE Damage +4%
- Tana Lv. 2 - Communication level. 1 = Protect in PVE +2%
- Tana Lv. 2 - Communication level. 2 = Def. in PVE +3%
- Tana Lv. 2 - Communication level. 3 = Def. in PVE +4%
- Tana Lv. 3 - Communication level. 1 = Elemental Attack +15
- Tana Lv. 3 - Communication lvl. 2 = Elemental Attack +20
- Tana Lv. 3 - Communication lvl. 3 = Elemental Attack +25
- Tana Lv. 4 - Communication level. 1 = P. Atk. +1.5%/ M.Atk. +3%
- Tana Lv. 4 - Communication level. 2 = P. Atk. +2%/ M.Atk. +4%
- Tana Lv. 4 - Communication level. 3 = P. Atk. +2.5%/ M.Atk. +5%
- Tana Lv. 5 - Communication level. 1 = Max. HP/CP/MP +2%
- Tana Lv. 5 - Communication level. 2 = Max. HP/CP/MP +3%
- Tana Lv. 5 - Communication level. 3 = Max. HP/CP/MP +4%
Basic characteristics:
Damage in PVE +12%
Def. in PVE +12%
HP +3%
Lightbringer of Tana:
- Tana Lv. 1 - Communication Lv. 1 = Damage in PVE +4%
- Tana Lv. 1 - Communication Lv. 2 = Damage in PVE +6%
- Tana Lv. 1 - Communication Lv. 3 = PVE Damage +9%
- Tana Lv. 2 - Communication level. 1 = Protect in PVE +4%
- Tana Lv. 2 - Communication level. 2 = Def. in PVE +6%
- Tana Lv. 2 - Communication level. 3 = Def. in PVE +10%
- Tana Lv. 3 - Communication lvl. 1 = Elemental Attack +20
- Tana Lv. 3 - Communication lvl. 2 = Elemental Attack +30
- Tana Lv. 3 - Communication lvl. 3 = Elemental Attack +50
- Tana Lv. 4 - Communication level. 1 = P. Atk. +2%/ M.Atk. +4%
- Tana Lv. 4 - Communication level. 2 = P. Atk. +2.5%/ M.Atk. +5%
- Tana Lv. 4 - Communication level. 3 = P. Atk. +3%/ M.Atk. +6%
- Tana Lv. 5 - Communication level. 1 = Max. HP/CP/MP +3%
- Tana Lv. 5 - Communication level. 2 = Max. HP/CP/MP +4%
- Tana Lv. 5 - Communication level. 3 = Max. HP/CP/MP +6%
Basic characteristics:
Def. in PVP +1%
HP +1%
Phys./Mag. Def. +1%
Regular Pallo:
- Pallo Lv. 1 - Communication Lv. 1 = Phys./Mag. Def. +0.5%
- Pallo Lv. 1 - Communication Lv. 2 = Phys./Mag. Def. +0.75%
- Pallo Lv. 1 - Communication Lv. 3 = Phys./Mag. Def. +1%
- Pallo Lv. 2 - Communication level. 1 = Protect in PVP +0.5%
- Pallo Lv. 2 - Communication level. 2 = Def. in PVP +0.75%
- Pallo Lv. 2 - Communication level. 3 = Def. in PVP +1%
- Pallo Lv. 3 - Communication lvl. 1 = Damage taken -0.25%
- Pallo Lv. 3 - Communication lvl. 2 = Damage taken -0.5%
- Pallo Lv. 3 - Communication lvl. 3 = Damage taken -0.75%
- Pallo Lv. 4 - Communication level. 1 = Max. HP/CP/MP +1%
- Pallo Lv. 4 - Communication level. 2 = Max. HP/CP/MP +1.5%
- Pallo Lv. 4 - Communication level. 3 = Max. HP/CP/MP +2%
- Pallo Lv. 5 - Communication level. 1 = CON +1
- Pallo Lv. 5 - Communication level. 2 = CON/MEN +1
- Pallo Lv. 5 - Communication level. 3 = CON/MEN/CHA +1
Basic characteristics:
Def. in PVP +2%
HP +2%
Phys./Mag. Def. +2%
Water Pallo:
- Pallo Lv. 1 - Communication Lv. 1 = Phys./Mag. Def. +0.75%
- Pallo Lv. 1 - Communication Lv. 2 = Phys./Mag. Def. +1.25%
- Pallo Lv. 1 - Communication Lv. 3 = Phys./Mag. Def. +1.75%
- Pallo Lv. 2 - Communication level. 1 = Protect in PVP +0.75%
- Pallo Lv. 2 - Communication level. 2 = Def. in PVP +1%
- Pallo Lv. 2 - Communication level. 3 = Def. in PVP +1.25%
- Pallo Lv. 3 - Communication lvl. 1 = Damage taken -0.5%
- Pallo Lv. 3 - Communication lvl. 2 = Damage taken -0.75%
- Pallo Lv. 3 - Communication lvl. 3 = Damage taken -1%
- Pallo Lv. 4 - Communication level. 1 = Max. HP/CP/MP +2%
- Pallo Lv. 4 - Communication level. 2 = Max. HP/CP/MP +2.5%
- Pallo Lv. 4 - Communication level. 3 = Max. HP/CP/MP +3%
- Pallo Lv. 5 - Communication level. 1 = CON/MEN +1
- Pallo Lv. 5 - Communication level. 2 = CON/MEN/CHA +1
- Pallo Lv. 5 - Communication level. 3 = CON/MEN +1, CHA +2
Basic characteristics:
Def. in PVP +3%
HP +3%
Phys./Mag. Def. +3%
Lightbringer Pallo:
- Pallo Lv. 1 - Communication Lv. 1 = Phys./Mag. Def. +1.25%
- Pallo Lv. 1 - Communication Lv. 2 = Phys./Mag. Def. +1.75%
- Pallo Lv. 1 - Communication Lv. 3 = Phys./Mag. Def. +2.5%
- Pallo Lv. 2 - Communication level. 1 = Protect in PVP +1%
- Pallo Lv. 2 - Communication level. 2 = Def. in PVP +1.5%
- Pallo Lv. 2 - Communication level. 3 = Def. in PVP +2%
- Pallo Lv. 3 - Communication lvl. 1 = Damage taken -0.75%
- Pallo Lv. 3 - Communication lvl. 2 = Damage taken -1.25%
- Pallo Lv. 3 - Communication lvl. 3 = Damage taken -1.75%
- Pallo Lv. 4 - Communication level. 1 = Max. HP/CP/MP +2.5%
- Pallo Lv. 4 - Communication level. 2 = Max. HP/CP/MP +.%
- Pallo Lv. 4 - Communication level. 3 = Max. HP/CP/MP +4%
- Pallo Lv. 5 - Communication level. 1 = CON/MEN/CHA +1
- Pallo Lv. 5 - Communication level. 2 = CON/MEN +1, CHA +2
- Pallo Lv. 5 - Communication level. 3 = CON/MEN +2, CHA +3
Basic characteristics:
Mag.Atk. +2%
Mag.Crit.Atk. +1%
PVP M.Atk. +1%
Normal Ari:
- Ari Lv. 1 - Communication Lv. 1 = M.Atk. +2%
- Ari Lv. 1 - Communication Lv. 2 = M.Atk. +3%
- Ari Lv. 1 - Communication Lv. 3 = M.Atk. +4%
- Ari Lv. 2 - Communication level. 1 = PVP M.Atk. +1%
- Ari Lv. 2 - Communication level. 2 = PVP M.Atk. +1.5%
- Ari Lv. 2 - Communication level. 3 = PVP M.Atk. +2%
- Ari Lv. 3 - Communication lvl. 1 = M.Crit.Atk. +1%
- Ari Lv. 3 - Communication lvl. 2 = M.Crit.Atk. +1.1%
- Ari Lv. 3 - Communication lvl. 3 = M.Crit.Atk. +1.3%
- Ari Lv. 4 - Communication level. 1 = Max. HP/CP/MP +1%
- Ari Lv. 4 - Communication level. 2 = Max. HP/CP/MP +1.5%
- Ari Lv. 4 - Communication level. 3 = Max. HP/CP/MP +2%
- Ari Lv. 5 - Communication level. 1 = INT +1
- Ari Lv. 5 - Communication level. 2 = INT/MEN +1
- Ari Lv. 5 - Communication level. 3 = INT/MEN/CON +1
Basic characteristics:
Mag.Atk. +5%
Mag.Crit.Atk. +2%
PVP M.Atk. +2%
Water Ari:
- Ari Lv. 1 - Communication Lv. 1 = M.Atk. +3%
- Ari Lv. 1 - Communication Lv. 2 = M.Atk. +4.5%
- Ari Lv. 1 - Communication Lv. 3 = M.Atk. +6%
- Ari Lv. 2 - Communication level. 1 = PVP M.Atk. +1.5%
- Ari Lv. 2 - Communication level. 2 = PVP M.Atk. +2%
- Ari Lv. 2 - Communication level. 3 = PVP M.Atk. +2.5%
- Ari Lv. 3 - Communication lvl. 1 = M.Crit.Atk. +1.4%
- Ari Lv. 3 - Communication lvl. 2 = M.Crit.Atk. +1.5%
- Ari Lv. 3 - Communication lvl. 3 = M.Crit.Atk. +1.6%
- Ari Lv. 4 - Communication level. 1 = Max. HP/CP/MP +2%
- Ari Lv. 4 - Communication level. 2 = Max. HP/CP/MP +2.5%
- Ari Lv. 4 - Communication level. 3 = Max. HP/CP/MP +3%
- Ari Lv. 5 - Communication level. 1 = INT/MEN +1
- Ari Lv. 5 - Communication level. 2 = INT/MEN/CON +1
- Ari Lv. 5 - Communication level. 3 = INT/MEN/CON/CHA +1
Basic characteristics:
Mag.Atk. +10%
Mag.Crit.Atk. +3%
PVP M.Atk. +3%
Lightbringer Ari:
- Ari Lv. 1 - Communication Lv. 1 = M.Atk. +5%
- Ari Lv. 1 - Communication Lv. 2 = M.Atk. +7.5%
- Ari Lv. 1 - Communication Lv. 3 = M.Atk. +10%
- Ari Lv. 2 - Communication level. 1 = PVP M.Atk. +2%
- Ari Lv. 2 - Communication level. 2 = PVP M.Atk. +3%
- Ari Lv. 2 - Communication level. 3 = PVP M.Atk. +4%
- Ari Lv. 3 - Communication lvl. 1 = M.Crit.Atk. +1.5%
- Ari Lv. 3 - Communication lvl. 2 = M.Crit.Atk. +2%
- Ari Lv. 3 - Communication lvl. 3 = M.Crit.Atk. +2.5%
- Ari Lv. 4 - Communication level. 1 = Max. HP/CP/MP +2.5%
- Ari Lv. 4 - Communication level. 2 = Max. HP/CP/MP +.%
- Ari Lv. 4 - Communication level. 3 = Max. HP/CP/MP +4%
- Ari Lv. 5 - Communication level. 1 = INT/MEN/CON +1
- Ari Lv. 5 - Communication level. 2 = INT/MEN/CON/CHA +1
- Ari Lv. 5 - Communication level. 3 = MEN/CON +1, INT/CHA +2
Basic characteristics:
P. Atk. +1%
P.Crit.Atk. +2%
PVP P.Atk. +1%
Ordinary Churing:
- Churing Lv. 1 - Communication Lv. 1 = P. Atk. +1%
- Churing Lv. 1 - Communication Lv. 2 = P. Atk. +1.5%
- Churing Lv. 1 - Communication Lv. 3 = P. Atk. +2%
- Churing Lv. 2 - Communication level. 1 = PVP P. Atk. +1%
- Churing Lv. 2 - Communication level. 2 = PVP P. Atk. +1.5%
- Churing Lv. 2 - Communication level. 3 = PVP P. Atk. +2%
- Churing Lv. 3 - Communication lvl. 1 = P.Crit.Atk. +2%
- Churing Lv. 3 - Communication lvl. 2 = P.Crit.Atk. +2.2%
- Churing Lv. 3 - Communication lvl. 3 = P.Crit.Atk. +2.6%
- Churing Lv. 4 - Communication level. 1 = Max. HP/CP/MP +1%
- Churing Lv. 4 - Communication level. 2 = Max. HP/CP/MP +1.5%
- Churing Lv. 4 - Communication level. 3 = Max. HP/CP/MP +2%
- Churing Lv. 5 - Communication level. 1 = STR +1
- Churing Lv. 5 - Communication level. 2 = STR/CON +1
- Churing Lv. 5 - Communication level. 3 = STR/CON/MEN +1
Basic characteristics:
P. Atk. +3%
P.Crit.Atk. +4%
PVP P.Atk. +2%
Water Churing:
- Churing Lv. 1 - Communication Lv. 1 = P. Atk. +1.5%
- Churing Lv. 1 - Communication Lv. 2 = P. Atk. +2.25%
- Churing Lv. 1 - Communication Lv. 3 = P. Atk. +3%
- Churing Lv. 2 - Communication level. 1 = PVP P. Atk. +1.5%
- Churing Lv. 2 - Communication level. 2 = PVP P. Atk. +2%
- Churing Lv. 2 - Communication level. 3 = PVP P. Atk. +2.5%
- Churing Lv. 3 - Communication lvl. 1 = P.Crit.Atk. +2.8%
- Churing Lv. 3 - Communication lvl. 2 = P.Crit.Atk. +3%
- Churing Lv. 3 - Communication lvl. 3 = P.Crit.Atk. +3.2%
- Churing Lv. 4 - Communication level. 1 = Max. HP/CP/MP +2%
- Churing Lv. 4 - Communication level. 2 = Max. HP/CP/MP +2.5%
- Churing Lv. 4 - Communication level. 3 = Max. HP/CP/MP +3%
- Churing Lv. 5 - Communication level. 1 = STR/CON +1
- Churing Lv. 5 - Communication level. 2 = STR/CON/MEN +1
- Churing Lv. 5 - Communication level. 3 = STR/CON/MEN/CHA +1
Basic characteristics:
P. Atk. +5%
P.Crit.Atk. +5%
PVP P.Atk. +3%
Luminous Churing:
- Churing Lv. 1 - Communication Lv. 1 = P. Atk. +2.5%
- Churing Lv. 1 - Communication Lv. 2 = P. Atk. +3.75%
- Churing Lv. 1 - Communication Lv. 3 = P. Atk. +5%
- Churing Lv. 2 - Communication level. 1 = PVP P. Atk. +2%
- Churing Lv. 2 - Communication level. 2 = PVP P. Atk. +3%
- Churing Lv. 2 - Communication level. 3 = PVP P. Atk. +4%
- Churing Lv. 3 - Communication lvl. 1 = P.Crit.Atk. +3%
- Churing Lv. 3 - Communication lvl. 2 = P.Crit.Atk. +4%
- Churing Lv. 3 - Communication lvl. 3 = P.Crit.Atk. +5%
- Churing Lv. 4 - Communication level. 1 = Max. HP/CP/MP +2.5%
- Churing Lv. 4 - Communication level. 2 = Max. HP/CP/MP +.%
- Churing Lv. 4 - Communication level. 3 = Max. HP/CP/MP +4%
- Churing Lv. 5 - Communication level. 1 = STR/CON/MEN +1
- Churing Lv. 5 - Communication level. 2 = STR/CON/MEN/CHA +1
- Churing Lv. 5 - Communication level. 3 = CON/MEN +1, STR/CHA +2